A PSP RPG entitled Fate/Extra was released on July 22, 2010. Three fighting games have been released, Fate/unlimited codes for arcades and PlayStation2, Fate/tiger colosseum and its sequel Fate/tiger colosseum Upper for PSP.
There have been four video games based on the series to date. On November 22, 2006, Type-Moon announced a series of light novels entitled Fate/Zero, set as is a prequel to Fate/stay night.
The anime series were initially licensed and released in North America by Geneon Entertainment, however On JGeneon Entertainment and Funimation Entertainment announced an agreement to distribute select titles in North America including Fate/stay night. A twenty-four episode anime series created by Studio Deen aired in Japan between January 6, 2006, and June 16, 2006. In 2007 the manga was licensed for an English-language release in North America by Tokyopop.
The manga is illustrated by Japanese artist Nishiwaki Datto and is currently ongoing. A manga series based on the visual novel was first serialized in the Japanese magazine Shōnen Ace and published by Kadokawa. On October 28, 2005, Type-Moon released a sequel to Fate/stay night, entitled Fate/hollow ataraxia, its plot is set half a year after the events of Fate/stay night.įate/stay night has made transitions into other media. An all-ages version of Fate/stay night, titled Fate/stay night Réalta Nua, was released for the PlayStation 2 on April 19, 2007, and features the seiyu from the anime series. įate/stay night (フェイト/ステイナイト, Feito/sutei naito) is a Japanese visual novel developed by Type-Moon, which was originally released as an adult game for the PC. This page has been listed as needing cleanup since. You should also check this article's talk page to see if the person who added this message left an explanation there.
There is currently no template describing a standard format for video-game articles, but please review Wikiquote:Templates to determine how to edit this article to conform to a higher standard of article quality. The remake will take you ‘about 45 hours’ to complete, provided that you don’t skip anything.This video-game article needs cleanup. Now I want to make every single heroine route the best it can be, making each into something that could be its own game.’Īs a result, the amount of changes made to the original game for the Tsukihime remake are quite extensive: not limited to just updating the setting and some of the characters, but also extending the dialogue and the number of bad endings. But in these 20 years making large-scale games like Fate/stay Night and Fate/Grand Order (shortened as FGO), I changed my way of thinking. ‘The 5 routes were lacking in volume, but I thought being able to release all routes at once was satisfactory enough. TYPE-MOON founder and original creator Kinoko Nasu explained a little bit as to why this change was made in an interview with Type-Moon Ace, translated on the Tsukihime subreddit by u/ComunCoutinho. The remake (titled Tsukihime -A piece of blue glass moon-), will only contain the first two ‘Near-side’ routes, meaning Arcueid and Ciel’s. These can then be further grouped into two different types of routes: the ‘Near-side’ routes and the ‘Far-side’ routes. The original Tsukihime game (released in 2000) contained five routes, each focused on one of five different heroines: Arcueid, Ciel, Akiha, Hisui, and Kohaku. What has sparked conversation, however, is the fact that the game will ship with only some of the original routes. At long last, we have a concrete release date for the Tsukihime visual novel remake: 26 August, towards the end of the ‘Summer 2021’ window announced in the first trailer.